Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. In 5e, characters can only have three magic items attuned at a time (DMG pg 138). AttunementĪs far as point three, this is a serious concern for adventurers. You have what is known as a quality problem. Though in all honesty, if you find a rare magic item that does not require attunement, you’re not gonna want to sell it. If you are playing in an a home campaign, and your DM allows you to sell magic items, depending on how rare the item is, you might not be able to find someone to sell the item to, which is problematic (DMG pg.129). So players can only trade a rare item for a rare item or a uncommon item for an uncommon item (etc, etc.) So if you find a legendary magic item, you’re probably holding on to it for a while. With that being said, it is important to note that players can only trade like-rarity items for other like-rarity items. Unfortunately, most of the items in the DMG are NOT legal to use in the current season. In regards to point 2, trading items is an AL play concern.
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